BUILD 1.0.5 AVAILABLE

Toxikk

By Sharkster In preparation of our upcoming TOXIKK Pro League Tournaments, 1.0.5 brings multiple further improvements, fixes and features. Let’s take a look at what we did in detail:

01: IMPROVED CONNECTIVITY

The QuickJoin feature was affected by a bug that caused a “No Server Found” error under certain conditions. This should no longer happen. Also, if loading/connecting took very long, you could get stuck in a connection cycle. This was fixed. Note to admins: the ToxikkServerLauncher tool now starts all dedicated servers WITHOUT SteamSockets, as they are causing connection issues. Make sure you are forwarding game AND query port now, if your server is behind a NAT router. Listen servers (direct match hosting) now have an optional menu item, were you can toggle SteamSockets.

02: INITIAL SPAWNS OF POWER PICK-UPS DELAYED

Something that should’ve been done before, but it simply slipped a couple of times: The spawns of all mega pick-ups is now delayed, to not give those players an unfair advantage that initially spawn close to a power pick-up. Also, many respawn times for items were slightly adjusted.

03: HEALTH AND ARMOR DECAY

Advanced balancing measures: Health above 150 units now decays with a rate of 1 unit per second back to 150. Same goes for armor above 100.

04: VIDEO SETTINGS

Video options were removed from DefaultGame.ini. So next time we do changes to that ini, your video options shouldn’t reset.

05: LEAVING AN ARCH RIVALS MATCH AFFECTS YOUR ELO SCORE

Leaving a competitive Arch Rivals match before it’s over will affect your score as if you’ve lost the match.

06: FIX – NO MORE 3 DUELISTS

There was a bug that could cause to have three active duelists in Arch Rivals game mode under certain conditions. This should no longer happen.

07: ELO SCORE ADJUSTMENTS

The way your Elo score is calculated is adjusted. Also, if you haven’t played any competitive matches …read more

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