Category: Quake

By SyncError

The next Quake Live update is on the horizon, and with it brings some important changes as to how players will access and play Quake Live.

As early as next week, Quake Live will be discontinuing our Launcher and will be available exclusively on Steam. With the move we will be replacing many of our services with Steamworks alternatives, including many new features such as in-game achievements, voice chat, lobbies, workshop, and more! If you haven’t transitioned yet, please visit us on Steam today to join us and keep fragging on Steam!

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Source:: Quake Live

      

By SyncError

We have applied a small follow-up to last week’s update.

Fixes & Updates:

  • Fixed kamikaze crash and exploit.
  • Starting Machinegun ammo reverted back from 50 to 100
  • Fixed an animation issue caused by disabling ‘Allow Taunt’
  • Fixed ‘Rewards VO’ UI menu item
  • Fixed Abort and Server buttons overlapping in Admin UI
  • Ragnarok – Fixed slide near Quad
  • Lost Paradise – Fixed hole in the map geometry by blue pg
  • Elder – Sped up the doors and platform stairs
  • Defaulted the spawn-as-spectator option off for Team Games.

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Source:: Quake Live

      

By SyncError

Four new arenas! Two new announcers! Five new medals! Starting weapon changes and more! Today’s update brings us some new content and important fixes, read what’s new below!

New Arenas Added:

  • Elder

Deep from within the bowels of the Nameless City lies Elder, a nostalgic Quake 1 inspired arena. This small and simple dreary place is home to more than just it’s combatants, for Elder beings lie dormant in waiting, feeding off the pain and torment of it’s captives. Locked away within lies 1xRA, 2xYA, 1xMH, and a 1x50hp for players to control, and after two minutes of gameplay two heavy stone doors reveal access to a railgun previously inaccessible. However beware, on Elder more than the usual is up for grabs as one shiny gold key lingers in it’s halls for one and only one player to control; control the key and control the map. Designed by Adam ‘SyncError’ Pyle for Duel, Elder is also available for small FFA and 2v2 TDM matches.

New Game Mechanics:

  • Keys – Keys are available for pickup immediately on match start and once picked never respawn until the key holder dies. Kill the key holder and then retrieve the key to gain passage through the locked gold door. Elder introduces this concept with the gold key and door, and we’ve added support for future maps to also posses silver and master keys. The silver, gold, and master key models were crafted by Jochum ‘Hipshot’ Skoglund.
  • Single State (Unary) Switches – Buttons and triggers now exist that allow you to activate a door or platform causing the mover to move once and remain in place for the remainder of the map, allowing maps to dynamically alter over the course of a match. Extending the ramps or opening the Obelisk Courtyard on Elder will create new means …read more

    Source:: Quake Live

          

ophellstorm

There’s a new upcoming arena FPS shooter entitled ‘Operation: Hellstorm’ being developed by Scionia Games.  From my understanding, these guys are huge Quake fans. Up until now all we’ve seen from this title has been concept art and sketches.  Yesterday they released their first developer video log. Check it out: https://www.youtube.com/watch?v=BY-tFW4ic7M

Also, don’t forget to visit their Facebook page for more information.