By Sharkster Yea, that’s right: the infamous TOXIKK F3 is back!
After more people asking for a recurring shootout night, we shall revive ye good ol’ FRIDAY FRAG FEST, starting THIS Friday, January 20.
Last time we did this (during Early Access), we kinda over-complicated things a bit by setting exact launch times for EU and US… This time we simply say that F3 launches twice EVERY FRIDAY: Once during EU early evening hours and again at US evening hours. So, no matter where you live, you can’t miss it.
WHEN: Every Friday, starting Jan. 20
Evening hours EU and US (starts twice)
Check out the full announcement HERE
By Sharkster The first ESL TOXIKK Community Cup is over …and what a ride it was! Over 50 matches played in more than five hours. With Archon0003 trying his luck twice against Chato (who made France great again) and many other breathtakingly close duels. Check out the details & cup brackets HERE.
By Sharkster Another Quality of Life patch for TOXIKK, before we start our first ESL community cup next Sunday. 1.0.7 focuses on the ease of private match hosting, plus many other features and fixes. Let’s take a look at what build 1.0.7 brings in detail HERE.
By Sharkster Think you’re the ultimate Arena FPS badass? God of Instagib? Master of wall-dodges? Show it off at the upcoming #1 ESL Community Cup!
ALL THE DETAILS AND SIGN-UP
TOXIKK officially joins the ESL, starting with our first Community Cup series on January 15 at 16:00h CET. Everyone can join the action! Find the full ESL announcement and your sign-up details here:
MEET THE COMMUNITY
Excited to discuss the details?
Visit us on our Discord Live Chat server:
By Sharkster Patch 1.0.6 focuses on the post match ceremony, new achievements and rewards, but also brings a bunch of fixes. Here’s what we did in detail:
01: FRAG ANNIVERSARY ACHIEVEMENTS & MXP REWARDS
Introducing the Frag Anniversary achievements, which will count your total online frags performance:
- BAD ASS (50 frags, rewarded with 500 MXP)
- BUTTKICKER (100 frags, rewarded with 1,000 MXP)
- TAG TAKER (500 frags, rewarded with 5,000 MXP)
- WIDOWMAKER (1,000 frags, rewarded with 20,000 MXP)
- WMD (5,000 frags, rewarded with 100,000 MXP)
- GENOCIDE (10,000 frags, rewarded with 200,000 MXP)
- APOCALYPSE (20,000 frags rewarded with 400,000 MXP)
And of course all this MXP can be used to further customize your char with shiny armor and camouflage skins.
02: POST MATCH CEREMONY SCREEN
The screen after each match (ceremony screens) will now list all achievements and MXP sources earned during a match. This may sound like a little change, but you’ll find out that it totally changes the post match ceremony, making it much more rewarding and transparent.
03: MORE ACHIEVEMENTS AND MXP REWARDS
We added some more achievements like the e.g. the Avenger, an achievement you get when you take revenge on someone who killed you before your most recent respawn. Check out the full list of all achievements HERE. Also, a flawless victory will now grant you 500 MXP extra reward.
04: FIXED TEXTURE STREAMING
Activating texture streaming caused crashes since the latest builds. This was fixed
05: FIXED WRONG RANK DISPLAY
When you launched the game for the first time, your rank was displayed as “?” instead of “recruit”. This was fixed.
06: FIXED STOLEN CELL INDICATOR
The blue cell indicator didn’t flash, if the blue team’s cell was stolen. This was fixed.
HAVE MORE QUESTIONS?
CHAT LIVE with the community on our DISCORD server
By Sharkster In preparation of our upcoming TOXIKK Pro League Tournaments, 1.0.5 brings multiple further improvements, fixes and features. Let’s take a look at what we did in detail:
01: IMPROVED CONNECTIVITY
The QuickJoin feature was affected by a bug that caused a “No Server Found” error under certain conditions. This should no longer happen. Also, if loading/connecting took very long, you could get stuck in a connection cycle. This was fixed. Note to admins: the ToxikkServerLauncher tool now starts all dedicated servers WITHOUT SteamSockets, as they are causing connection issues. Make sure you are forwarding game AND query port now, if your server is behind a NAT router. Listen servers (direct match hosting) now have an optional menu item, were you can toggle SteamSockets.
02: INITIAL SPAWNS OF POWER PICK-UPS DELAYED
Something that should’ve been done before, but it simply slipped a couple of times: The spawns of all mega pick-ups is now delayed, to not give those players an unfair advantage that initially spawn close to a power pick-up. Also, many respawn times for items were slightly adjusted.
03: HEALTH AND ARMOR DECAY
Advanced balancing measures: Health above 150 units now decays with a rate of 1 unit per second back to 150. Same goes for armor above 100.
04: VIDEO SETTINGS
Video options were removed from DefaultGame.ini. So next time we do changes to that ini, your video options shouldn’t reset.
05: LEAVING AN ARCH RIVALS MATCH AFFECTS YOUR ELO SCORE
Leaving a competitive Arch Rivals match before it’s over will affect your score as if you’ve lost the match.
06: FIX – NO MORE 3 DUELISTS
There was a bug that could cause to have three active duelists in Arch Rivals game mode under certain conditions. This should no longer happen.
07: ELO SCORE ADJUSTMENTS
The way your Elo score is calculated is adjusted. Also, if you haven’t played any competitive matches
By Sharkster Another major update and this one was a real bitch: Originally announced for early October, 1.0.4 had to be delayed multiple times as things just didn’t work out as intended. Anyway, all hail the new build and the tons of fresh stuff it brings…
01: ARCH RIVALS (AR) GAME MODE
AR is a strictly competitive game mode where two players fight each other. The player who reaches 10 kills first, wins and competes against the next contender. AR holds lists of contenders, spectators active players and also the new global Elo leaderboards.
02: ELO RANKING
With Arch Rivals (see above), we also introduce a new leaderboard based on your real in-game performance using an Elo rating system. Every player gets an initial Elo score after your next online match (based on your previous performance, i.e. SC, number of played games and MXP), but you’ll need to play AR to get a reputable position on the Elo leaderboards.
03: NEW SPECTATOR MODE
TOXIKK now features a fully fleshed out spectator mode with all the features required to support competitive gaming. Spectators can browse through the available spectator cams with the mouse-wheel, switch between first- and third-person perspective [press “V”]. You can toggle between active and spectator via the pause menu (i.e. you no longer need to dis- and reconnect from/to the server, to switch your state). In free cam mode, a list of all active players and spectators is shown on the right side.
04: WEAPON NETCODE IMPROVEMENTS
Weapon netcode should be a lot more solid and reliable now.
05: GLOBAL POSITION
The global position in the main menu is now based on your global Elo ranking rather than on your collected MXP.
06: TEAM AND ARCH RIVALS SCORE DISPLAY
The team game modes and the Arch Rival mode now have an additional score display in the info view for spectators (or players
After two weeks out in the wild, TOXIKK gets its second update. All hail 1.0.2 Vanilla, the update to finally transcend TOXIKK into an entity of pure light and love. Let’s take a look at what we did here:
01 – SKILL CLASS (SC) SYSTEM LIBERATED
The Skill Class (SC) based matchmaking system was liberated a lot. Instead of grouping various SC ranges into individual groups, SC matchmaking is now primarily used to distinguish between “A league” (SC 8-12) and “B league” (SC 1-7). Furthermore, even this last restriction can be overruled, if a player disables “SC Matchmaking” in the newly added Quick Join preferences (see below).
02 – NEW QUICK JOIN PREFERENCE: SC MATCHMAKING
SC (Skill Class) based matchmaking can now be deactivated in the Quick Join options. Simply go Multiplayer -> Quick Join to toggle SC matchmaking on or off (it’s on by default). WARNING: Disabling SC restrictions will send you to servers open to all Skill Classes. Prepare to get destroyed by veteran AFPS players. You can turn SC based matchmaking on again, whenever you feel like you had enough of being stomped on.
03 – NEW QUICK JOIN PREFERENCE: FRIENDS ONLY
This is primarily interesting for Free Editions players: You can now force the client to primarily look for servers with friends. However, it is important that your friends either play on a server of your skill class range (if you have SC matchmaking enabled) or play on servers without SC restrictions.
04 – ROCKET LAUNCHER: SPLASH DAMAGE RADIUS REDUCED
We heard you. Though, please be aware that the Cerberus is intentionally a strong weapon (pretty much like in many old-school APFS titles the RL was slightly (read: heavily) overpowered). We already nerfed it a LOT since the first Early Access days, where it was OP to an almost ridiculous level. With all
By Sharkster After an exciting launch weekend and with the Early Access tag removed last Monday, we’re now ready to deploy our first patch to the live build, where we tried to realize as much player feedback as possible. All hail build 1.01. Let’s take a look at what we did here:
01: SC (SKILL CLASS) FILTER FOR SERVER BROWSER
People complained about not being able to find SC matching servers quickly in the server browser, but had to browse through the whole long list. We now included an SC filter which allows to display only servers with matching SCs. Simply click on MY SC in the lower right of the server browser to list all matching servers.
02: IMPROVED CONNECTIVITY FOR FREE EDITION
We had some reports about FE players not being able to Quick Join. Please bear with us… the whole setup is very new and will need adjustments over time. However, connectivity on Quick Join should’ve much improved now.
03: PREFER STEAM FRIENDS ON QUICK JOIN
Free Edition Players complained about not being able to play with friends and about not having a server browser at all. The Quick Join mechanism was now changed to always prefer servers with friends. Also, you can use Steam’s server browser to connect to matches or the external server browser from our Steam Workshop.
04: MAP CALIBER/TUTORIAL IMPROVEMENTS
We had complaints that Caliber (the tutorial and time trial map) could not be completed. We’ve now improved the in-map documentation and also pointed out the alternate route to complete the tutorial using the Phantom assault bomber vehicle (which needs to be repaired first, to open the hangar cage).
05: MATCHMAKING IMPROVEMENTS
Matchmaking should now be a lot smoother process as we re-adjusted the algorithms a bit. We’re now looking for servers with Steam friends, changed the priority of the ping and
By Sharkster We added a page (and a video) to the GAME section, where we talk in detail about the movement model. Thanks to PredatH0r for recording the footage. Check it out HERE for all the details…
WANT A HEADSTART?
You can still join the last days of our Early Access BETA:
TOXIKK’s Store Page on Steam
…or CHAT LIVE with the community on our new DISCORD server