Monthly Archives: August 2014

Arcanum, Gabriel Knight, Zeus+Poseidon, Quest for Glory, and many more Activision classics 60% off!

As the weekend draws near, it’s time to reveal the next exciting promo on GOG.com. So here I am, shouting from the top of my lungs: Attention: Activision!. Here’s a superb collection of 32 memorable titles. Oh, wait… that’s wrong. What I meant was: 32 game boxes. Some of them contain more than just one game, so the actual number of titles in the Attention: Activision! promo amounts to over 50! You can get them all 60% off until Tuesday, September 2, at 3:59AM GMT. Let’s take a peek into some of the boxes!

Arcanum: of Steamworks and Magic Obscura summons the spirit of classic isometric RPGs into a unique world where steampunk meets fantasy in a creative mixture of imagination, weird fiction adventure, and role-playing freedom. Gabriel Knight, a tormented young writter, came to be a celebrity of the point-and-click adventure genre. The first game he stars in–subtitled “Sins of the Fathers”–features beautiful pixel-art graphics, over 7000 lines of fully-voiced dialog, and a dark story balancing on the verge of madness and occult. That’s just the beginning of Gabriel’s saga. Quest for Glory 1-5 is an amazing collection of Sierra’s innovative action-RPGs. Each of the five games can be played as a whole but you can also treat the series as one big adventure, as the character and his accumulated wealth can carry on from one game into another. Experience the game that set many standards in the “new school” of computer RPG!

Those excellent games are but a tip of the iceberg of Activision-licenced awesomeness. There are dozens of other fantastic titles you can grab 60% off, so head out to Activision catalog page and go nuts! The promo lasts until Tuesday, September 2, at 3:59AM GMT, so don’t miss out!

Source: GOG – Good Old Games

    

Quick Understanding of Block Extrusion

Q.U.B.E.: Director’s Cut, a sensational indie first person-perspective puzzler, that now comes with a brand new backstory allowing you to experience the game in much deeper perspective, is available 60% off on GOG.com. That’s only $3.99 for the first three days!

Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges you to navigate each level by manipulating colored cubes that surround you. There’s little to go on as the game begins – you are dropped into an all-white room with few instructions, and simply have to figure your way out. Q.U.B.E.: Director’s Cut is the definitive version you want to play, and this time the mind bending gameplay will be accompanied by a completely new story by award-winning writer Rob Yescombe. This edition also features a new 10-level time-trial mode, a new original music score, and – if you dare – Occulus Rift support. The game comes complete with the Race Against the Qlock DLC.

So, how quick is your understanding of block extrusion, these days? Find out in Q.U.B.E.: Director’s Cut, for only $3.99 on GOG.com (or, if you prefer, the equivalent in EUR, AUD, GBP, or RUB). The special 60% off release discount offer lasts only until Sunday, August 31, at 10:59AM GMT, so don’t miss out!

Source: GOG – Good Old Games

    

Generals gathered in their masses!

Hogs of War, a pork-flavored turn-based strategy title with four player multiplay and some cheeky sense of humor, is available on GOG.com for only $5.99.

Arm your Hogs of War to the teeth with a choice of 40 different weapons including sniper rifles, bazookas, mines, jetpacks, cluster grenades, and tanks to fight for one of six different pig armies, each one based on a real nation from the First World War-era: Great Britain, Russia, Germany, Japan, France, or the USA. There’s an explosive 25 level single player campaign for you to take on, and an addictive online multiplayer mode for up to four players. You can customize your squad as you promote your hogs from Grunt to Officer in one of four different classes – Heavy Weapons, Medic, Espionage, or Engineer – your swine will learn more skills and acquire the use of a wider range of weaponry. All this with a solid serving of cheeky sense of humor brought to life by the vocal talents of renowned British comedian Rik Mayall.

If you love turn-based strategies but you don’t want to take all of your virtual wars that seriously, make sure to give Hogs of War a try, for only $5.99 on GOG.com (or, if you prefer, the equivalent in EUR, AUD, GBP, or RUB).

Source: GOG – Good Old Games

    

By SyncError

Last month at QuakeCon we announced that Quake Live would be coming to Steam and with that expansion take on some new gameplay changes and features. At that time, we did not have many specifics to share as we were poised to keep an open mind as to what our future would look like, and wanted to see how we could introduce a wider audience to the game we so dearly love. Quake is a masterful game of skill, often compared to Chess by its veteran players. However, with that depth has come a challenge to welcome and capture new players long enough for them to discover the joy to be found in what many consider the finest Deathmatch game ever made.

For some of us that joy is simply nostalgia of our early days, an introduction to online FPS that ushered in a new era of gaming. For many it is a love of mastery, striving to become better in a competitive world that seems to have no upper bounds. It is a game of limitless growth where the movement, strategy, and perfection of aim seem to be an extension of our human selves where hard work, dedication, and confidence can translate into a measurable improvement that brings a great pride to our players. While Quake will always be a home to the competitive base, we have often longed for a wider audience who could experience, appreciate, and fall in love with all that it has to offer.

For new players, it has been quite clear what the greatest barriers are: effectiveness on spawn, movement, and item control. These elements on several levels also make our game great, so we wanted to see what could be done to make the game a more enjoyable experience, all while teaching players a bit of the meta-game depth.
We tested several ideas including granting players better starting weapons and compared that to the lessons learned in Clan Arena where players get to try out various weapons and see their effectiveness each round. We found that providing the player one single “primary” weapon of their choice in addition to letting them have a bit more freedom as to which “secondary” they spawn with allows players to try out various weapons and become more effective on spawn which has been the key complaint of newcomers. Meanwhile we still want to highly encourage picking up weapons throughout the arena, so we have minimized the amount of ammo granted on spawn so that players will continue to roam and gather both weapons and ammo. Allowing the new behavior of choosing some starting weapons greatly improved the experience in modes such as FFA and TDM and helped make some of the more chaotic modes like Domination quite enjoyable. Hence, Domination will now be ran publicly for all to play.

Additionally we wanted to find a way to teach players a few core bits of information concerning item timing. We have introduced item timers, present transparently in the world (not on your HUD), that all relay item respawn information under the following design guidelines: Each item timer has a radial display divided into slices. Elapsed time is drawn as solid slices. Each slice represents 5 seconds. Active regions are represented by blinking slices that blink once per second. The timers should adequately teach players when an item is about to respawn or when it is better to move along even without this knowledge. And as players continue to play, they will begin to understand exactly how much time elapses per slice and can begin utilizing the timer indicator in coordination with their match timer to know when items will become available. To both minimize visual noise that the timers could incur and to prevent an unnecessary flood of information throughout the world, item timers are only visible while in close proximity, gently fading in as you approach.

The final hurdle for new players to overcome was strafe jumping. We wanted to preserve strafe jumping as is, as both its intentional use and its subtle influences as you traverse the map are what make Quake feel incredibly smooth and responsive. For many of us, learning strafe jumping came naturally or for long time players was simply the foundation of our FPS experience. But we wanted to assist players and provide them with a simpler means of movement to allow them to keep up the pace as they overtime learn to more fully benefit from strafing. A basic “bunny” and auto-hop mechanic has been introduced that allows players to simply hold forward and jump to build up some speed. However, because the new bunnyjumping only provides a limited amount of accel gain, and is only effective on straightaways, players will still need to learn strafe jumping over time – we hope that this new mechanic will allow both general movement and gameplay to become more accessible encouraging them to continue to play so that they may over time become more accustom to the finer side of Quake.

But ultimately these changes have not been introduced for the new player alone. We feel that these elements overall help bring Quake one step closer to being a modern shooter, while still holding true to our roots of remaining an incredibly fast paced old school shooter. We’ve had a lot of fun with these new additions, and hope that you learn to appreciate them.

For players who have taken great pride in becoming skilled in our more challenging areas such as competitive Duel, we hope that running our FFA and Teamplay servers with these new, fun, and accessible mechanics that we can begin to build a larger base of players who could then try their luck at the Classic Duel experience. Here players will have to shed their new skin and play under slightly more challenging conditions, but ones that we know have proven themselves true in the e-sports arena.

Sincerely,
The Quake Live Team

These new changes have been encapsulated within the default Quake Live ruleset:

New Quake Live Ruleset

  • Players may now hold jump to continuously jump.
  • Players may now hold forward and jump to ‘bunny hop’, allowing them to slowly gain up to 2x their base movement speed.
  • Introduced Loadouts in select modes; allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (sg, gl, pg, mg).
  • Added the command “weapon toggle” to toggle between your Primary and Secondary weapons. Defaults to “f” for new users.
  • Unified weapon respawn time to 5 seconds across all game modes.
  • Unified friendly fire, disabled across all game modes.
  • Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
  • Reduced ammo respawn time from 40 seconds to 10 seconds.
  • Added in-world item timers for “major” items, including armors, megahealth, power-ups, and medkit.
  • Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
  • Added Power-up Spawn POIs, that appear 10 seconds before a power-up spawns.
  • Added Power-up POIs, that indicate when an available power-up is available in the arena.

For players who wish to largely avoid the new major changes, the legacy style of play has been preserved within a “Classic” ruleset. All of our public Duel servers run in Classic mode. Subscribers may host additional classic servers using our “Create Match” feature. This includes the launching of Standard Classic servers, which any player may freely join.

In addition to our major ruleset changes, the following global game changes have been made:

General Game Changes

  • Added a new weapon, the Heavy Machinegun (HMG).
  • Lightning Gun now does 6 damage per cell across all rulesets, or 120 damage per second.
  • New higher resolution font added.
  • Widescreen Support for huds (see default huds for implementation examples).
  • New in-game UI (menu and loading screens).
  • Disabled the pk3 encryption. Paks can now be opened like a zip file; maps load up to 25% faster.
  • Added flagstand POIs in CTF.
  • Enabled self-kills with an additional 1 second respawn penalty.
  • Quad firing sound reduced on high rate of fire weapons: mg, pg, cg, hmg.
  • Added damage number indicators for damage dealt, can be customized by various color styles and enabled or disabled per weapon.
  • Fixed a bug in that could cause the best weapon selection to fail.
  • Machinegun now drops to grant users mg ammo.
  • Infected zombies now have air control and can double jump.
  • Fixed the CHEATS ENABLED notification on the map loading screen from lagging behind its proper state.
  • Reduced the default amount of player movement bobbing.
  • Reduced the default amount of damage kick movement.
  • By default, don’t show weapons you don’t have in inventory on your weaponbar.
  • By default, bob major items when simpleitems are enabled.
  • Prevent broken shader image on crosshair ’30’, ’60’, ’90’, which would equate to crosshair “none” as the cycle repeats.
  • Bots now randomly select loadouts, when applicable.
  • Greatly reduced multiple pickups prediction errors.
  • Removed the option to move to FreeCam while dead in elimination based gametypes.
  • The PQL ruleset has been renamed ‘Turbo’.
  • Stonekeep map layout slightly modified.
  • Trimmed out 19 maps will be added back later after being updated. (Arena Gate, Bloodlust, Colbat Station, Concrete Palace, Dies Irae, Double Impact, Eviscerated, Focal Point, Forgotten, Golgotha Core, Hell’s Gate Redux, Hero’s Keep, Power Station, Proving Grounds, Sacellum, Solid, Sorrow, Space Camp, Spillway, Terminal Heights, Terminus)

Create Match Features

  • Ruleset selections (Quake Live, Turbo, Classic) are all available for standard servers.
  • Now support custom values of starting ammo in AD, CA, DOM, and RR.
  • Added optional Double Jump physics player movement mechanic.

Arena Changes

  • Removed Team Arena Runes from all maps.
  • Proxy Launcher removed from all maps.
  • Chaingun and Nailgun removed from serveral maps.
  • Heavy Machinegun added to serveral maps, some depending on ruleset or mode.

Source: Quake Live

    

We’ll be removing a number of games from the GOG.com catalog – here’s your last call to get them with a special discount!

Today, we’re here to honor the promise we gave you to announce ahead of time whenever we’re taking a game down from sales. We wanted to give you one last chance to get the titles we’re delisting with a considerable discount, and the partners involved agreed. There are 35 games on that list and you can get them all for up to 80% off until Tuesday, September 2, at 3:59AM GMT. Any title you buy will remain in your collection even after it’s removed from our catalog, so you can always download and re-download the installers and bonus content. Check out the promo page to see which games this concerns.

We’re still ironing out a few details. For now, the promo pages, like the one for the Last Chance Special, list all the game prices only in US dollars. But don’t freak out: if you chose to use your local currency you will see the prices in local currency in checkout, and you can still finalize the transaction in local currency. We hope to have this issue fixed within the next weeks.

Source: GOG – Good Old Games

    

New features, local currency option, new payment methods, store credit, and an updated look for GOG.com!

For almost six years now we strive to bring you not only the best in DRM-Free gaming, but also to give you the greatest experience possible. To that end we’re always looking for ways to improve our site and service. Today, we’re rolling out a vastly updated version of our store with an improved interface, sleek new look, and lots of handy new features. Let’s take a quick tour, shall we?

First of all we are giving you more DRM-free content: movies! We are starting with 20 documentaries about internet and gaming culture but we aim high! You can find more on this in the appropriate newspost, so let’s focus on the other features we’re rolling out.

We wanted to give you more choice as to how you pay for things on GOG.com. Now it’s up to you if you want to pay in US Dollars, or in the currency primarily used in your country, whether it’s the Euro, Pounds Sterling, Australian Dollars, or Russian Roubles. That’s four new currencies supported by GOG.com for your convenience. Still – the choice is yours, so if you want to stick to US dollars, just switch to it – you find this option at the bottom of each page. To make buying things at GOG.com an even more flexible process, we’re introducing some new payment methods: Sofort, Giropay, Webmoney, and Yandex.

All this also means that users for whom the local currency pricing has been enabled will have an option to select one of two different prices for each game in our catalog. Of course, we stand by the simple truth that $1 does not equal 1€, so a game with a $5.99 price tag will cost 4.49 Euro, 3.69 British Pounds, 6.49 Australian Dollars, and 219 Roubles respectively. $9.99 translates to 7.49 Euro, 5.99 Pounds Sterling, 10.89 Australian Dollars, and 359 Roubles. In a perfect world we would apply the same method of pricing to all of the games we offer. However, things are a little bit more complicated, and there are some games in our catalog that follow a different region-based pricing scheme. However, we wouldn’t be GOG.com if we didn’t find a way to make right by the users who end up paying relatively more for such titles. Here’s where the Fair Price Package comes in!

The Fair Price Package applies to all of the titles which we couldn’t include in our standard pricing scheme. If you end up paying more for a game than its standard US Dollar price, we’ll refund you the difference out of our own pocket. The refunded value will be added to your account in Store Credit in the currency of your purchase. That’s right, no more gift codes, you’ll be getting Store Credit that you can use to purchase anything on GOG.com or partially pay for an item that’s more expensive. More choice, ease of use, and less limitations!

Finally, the GOG.com store has gotten itself a substantial visual revamp. We went for a fresh, mobile-friendly design that should make it even easier to find the games you want, notice the hot promos, and see what’s new. The main page, catalog view, product pages, and checkout have been updated and also lay the groundwork for even more overhaul, coming within the next few months together with many of the GOG Galaxy features. We hope you like it!

PS. Unfortunately, we need to drop some titles from our classic catalog, as we currently have no way to keep their pricing in line with our standards. In such cases, we always do our best to give you an advance warning and a last chance to purchase such games – preferably with a considerable discount. Check this news post to find out which titles are being removed from our catalog, when will it happen, and what parting discounts for them do we currently offer.

Source: GOG – Good Old Games

    

Cause there’s no business like show-business!

Our DRM-Free approach to digital distribution has been the foundation of GOG.com since day one and we’re convinced it is now firmly rooted in the gaming industry landscape. More and more users start to expect and demand the digital content they paid for to be free from any kind of restrictive mechanisms that limit access to their collections and get in the way of enjoyment. We think this is a good time to take the next step in our quest to make digital entertainment better for everyone. Today we set out to spread our DRM-Free ideas across the movie industry! That’s right: GOG.com now offers DRM-Free movies.

Our goal is to offer you cinema classics as well as some all-time favorite TV series with no DRM whatsoever, for you to download and keep on your hard drive or stream online whenever you feel like it. We talked to most of the big players in the movie industry and we often got a similar answer: “We love your ideas, but … we do not want to be the first ones. We will gladly follow, but until somebody else does it first, we do not want to take the risk”. DRM-Free distribution is not a concept their lawyers would accept without hesitation. We kind of felt that would be the case and that it’s gonna take patience and time to do it, to do it, to do it right. That’s quite a journey ahead of us, but every gamer knows very well that great adventures start with one small step. So why not start with something that feels very familiar? We offer you a number of gaming and internet culture documentaries – all of them DRM-Free, very reasonably priced, and presenting some fascinating insight into topics close to a gamer’s heart. Now, what do we have in store for you?

– There’s a whole new Movie Catalog for you to browse!
– All the movies we sell are priced at $5.99 (that’s a launch promo price for a few of them), and we aim to have that as the main price point for most of our future releases
– Two of the movies – The Art of Playing and TPB AFK: The Pirate Bay Away From Keyboard are available for FREE, so that you can test our new movie distribution features
– Most of our movies are in Full HD 1080p quality, some in 720p. With those of you with limited bandwidth or download quota in mind, we also supply much lighter 576p versions.
– Apart from downloading your movies you have the option to watch them streaming online, right here on GOG.com
– GOG.com is famous for its bonus goodies – each movie will come with as many of them as we can muster
– You can expect subsequent movie releases each week

That’s it. GOG.com Movies is a go, time to get some popcorn!

Source: GOG – Good Old Games

    

Alone on Planet Mystery

For all the diversity and unrestrained imagination of pop-cultural space adventuring this one is something special. With an intense yet melancholic mood set by constantly interchanging overwhelming loneliness and danger, Lifeless Planet is truly an immersive 3D adventure. You, an abandoned astronaut, with depleting oxygen and a rather peculiar guide, have to uncover the truth behind a startling discovery: a Soviet off-world colony on a planet far beyond our solar system. Solving this rather disturbing conundrum will take you to unique environments presented with Kubrick-like magnitude and cinematic feel.

Visit the Lifeless Planet for an unforgettably odd, otherwordly experience, DRM-free on GOG.com. It’s only $9.99 until Thursday, August 28, at 9:59AM GMT.

Source: GOG – Good Old Games

    

The mechs are a-go!

You are Roy Becket, a young pilot with dreams of becoming as skilled as his adoptive father. When a galactic war with an ancient mechanical alien race reaches its boiling point, Roy is forced to spring into action and take control of an otherworldly bipedal war machine in hopes of saving what’s left of humanity. Joining Roy is a young girl who claims to have escaped the clutches of the nefarious aliens. Forever altered through horrible experimentation, she now possesses the very abilities humanity will need to push back the doomsday clock. Together, they must battle an unrelenting army alone and reunite their shattered family. The End of All Things is in sight. At the edge of eradication stands Astebreed.

Astebreed delivers a sensational experience in fast-paced flying mech warfare! Roy’s mech can shoot from a distance, paint targets for precision homing attacks, and even get close for a killing blow with a powerful blade attack. Your enemies swarm, fly and intercept, and Astebreed’s dynamic perspective always keeps the action in view. Full of lovingly crafted 3D models, cutting edge particle effects, and beautiful Japanese mecha designs this fresh and fantastic title is ready to accompany you for hours upon hours of excitement! The game comes with a full soundtrack (OGG format).

Feeling that itch in your trigger finger? Start warming up your plasma cannons in Astebreed, for only $9.99 on GOG.com. The 33% off special launch discount will last until Tuesday, September 2, at 9:59AM GMT. Don’t miss out!

Source: GOG – Good Old Games

    

Because silence is golden, and bullets are lead!

Super Time Force Ultra is an action-packed platformer with a time-travelling twist! You’re in control of time itself, bending and stretching it to your advantage on the battlefield. Rewind time and choose when to jump back into the action, teaming-up with your past selves in a unique single-player co-op experience! Take control of up to 16 unique characters, and battle across 6 different time periods, from the long-ago past to the far-away future. Rewind time and hop back into the action alongside your past selves. It’s single-player co-op! Hop into story mode and traverse 6 different era’s of time, or see if you can triumph in the Helladeck challenge levels! Play as up to 16 different characters including a skateboard-riding dinosaur, a machine-gun toting dolphin, and an anthropomorphic turd (unrealistic, you say? Well, everyone knows at least one person fitting that description).

Think quick, act fast, then think quick and act fast again in Super Time Force Ultra, for $13.49 on GOG.com. The 10% special launch discount offer lasts until Monday, September 1, at 2:59PM GMT.

Source: GOG – Good Old Games